Responsiveness in Unique Learning System
In Unique Learning System, Responsiveness reports the number of interactions (mouse clicks or taps on a touch screen) within an Instructional Task . In the iDoc, only interactions that occur on the canvas are counted. Interactions with the menu or the navBar are not included. Responsiveness is reported only for students with Level 1 support needs and can be used to measure improvement in a student’s active response mode.
For unique learners with Level 1 support needs, increasing participation through the use of an active participation response is the main objective. For this reason, responsiveness is the most appropriate measure for these students. Accuracy data is reported, because, as an unique learner strengthens his or her response mode, an increase in accuracy may indicate that the unique learner is ready to move to Level 2. If you think an unique learner with Level 1 support needs may be ready to move to Level 2 in a particular subject area, you can override the unique learners' differentiated level settings for a lesson when configuring Student View. Updating the unique learners Profile may also indicate a change in Differentiation Level. Please note, a change in the unique learners' Differentiation Level on the Profile will result in the provision of the new level during lesson activities and a change from reporting responsiveness to reporting accuracy only. This is something to celebrate!
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Responsiveness in L3 Skills
In L3 Skills, Responsiveness reports the number of interactions (mouse clicks, keyboard touches, switch touches or taps on a touch screen) within an activity. For some Players, increasing participation through the use of an active participation response is the main objective. Captains can recognize a change in responsiveness paired with play time as an indicator of a Player’s progress. Both an increase and decrease in responsiveness may indicate a positive improvement in a Player.
One Player may show an increase in responsiveness and longer play time, indicating an increased desire to participate. Alternatively, another Player may show a decrease in responsiveness but a shorter play time, demonstrating an increased awareness of cause and effect. As a Player strengthens his or her response mode, a decrease in responsiveness and an increase in accuracy may also be strong indicators of a Player’s progress.
The interpretation of the metrics provided will be tied to the Captain’s knowledge of the Player and their goals. By regularly reviewing Reports in conjunction with other indicating records, Captains can gain insight and supporting evidence to measure and enhance Player progress.
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